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Exporting to FBX

Maya 2011/2012

Use these settings when exporting FBX files for Previzion.

  • Reset Presets to Autodesk Media & Entertainment.
  • Uncheck Animation.
  • Include Cameras.
  • Uncheck Lights, unless using lights connected to CGfx Shaders or for rudimentary lighting on Lambert.
  • Enable Embed Media.
  • Advanced Options > FBX File Format.
    • Type: Binary (ASCII format can be used if all textures located in same directory as FBX file).
    • Version: FBX 2010.

Maya 2014

  • Reset Presets to Autodesk Media & Entertainment.
  • Uncheck Animation.
  • Include Cameras.
  • Uncheck Lights, unless using lights connected to CGfx Shaders or for rudimentary lighting on Lambert.
  • Enable Embed Media.
  • Advanced Options > FBX File Format.
    • Type: Binary (ASCII format can be used if all textures located in same directory as FBX file).
    • Version: FBX 2014.

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3DS Max

  • Reset Presets to Autodesk Media & Entertainment.
  • Uncheck Animation.
  • Include Cameras.
  • Uncheck Lights.
  • Enable Embed Media.
  • Advanced Options
    • In Units, turn off Automatic and convert to Centimeters.
    • Ensure that Up Axis is set to Y-up.
    • FBX File Format.
      • Type: Binary
      • Version: FBX 2010.

Note: Using 3DS Max will only carry through diffuse textures. Shaders and complex texturing do not come through to Previzion.

Problems loading into Previzion

When you find a scene is not loading properly, you can use the scene log to check the version of fbx. Go to the Scene tab and use the Show Log. Check the FBX file version for version 6.1.0, this means the file was correctly exported with FBX Binary 2010 format. If the file version reads anything else certain parts of the scene may not function properly.

FbxVersion