Once your models are cleaned and ready for export, you’ll want to clean your scene of detritus. A scene that has been worked up over time often contains the remnants of old models, shaders, textures, curves, and/or layers.

How to Tell if Your Scene Contains Unnecessary Nodes

In the Hypergraph, with Input/Output Connections turned on, if you can visually see nodes with no connections then some are likely to be unused. Most scenes contain unused nodes regardless of cleanliness while creating scenes.

Preparing for Optimizing Scene Size

In preparing a scene, you should look through your Outliner and Hypergraph making sure that all nodes are connected properly. Clean up the Outliner by grouping appropriate transforms. If you see unused/unnecessary nodes delete them by hand to ensure their deletion.

IMPORTANT: Before continuing save a new version of the file, as Optimizing Scene Size is not anĀ undo-ableĀ operation.

Optimizing Scene Size

After saving a new version of your scene continue on to optimizing the scene.

File > Optimize Scene Size (Options)

In this menu you can select which node types to delete and by not selecting certain types you can preserve them. The bulk of scene clutter is from _Transforms, Display layers, Curves, Cached data, Deformers, GroupID nodes, Rendering nodes, and Shading networks.

After you have optimized the scene, save this file as a new version.

Testing for Errors After Optimization

To test for errors, begin by looking at the Hypergraph to make sure that connections are still held. Continue by doing some test renders, ensuring all textures are placed properly and connected. Test for animations if you have any, and make sure deformers have been preserved.

Last Modified: December 6, 2011