It’s important to have your shader paths properly accounted for. This will resolve any rendering issues with unlocated shaders. In the past replacing shader paths involved editing individual shaders one at a time, now with the CGFX Repath Utility you can view all of your shader paths at once and edit accordingly. This utility aids in the repathing of shader nodes to collected locations. In the example below, the Maya scene contains 95 file texture nodes with each texture scattered over 5 unique directory locations. Texture repathing happens now in approximately one minute.



  • Lets you repath one unique location at a time, or all at once
  • Automatically completes user defined paths with “/”
  • Item #1 (from the key) assumes use of properly defined Maya Project directory structure
    • Item #2 & #6 allows the user define an off project directory location
  • All interface items and paths are updated with the activation
  • Interface is modular and is based on the number of unique CGFX locations, Item #8
  • Define global paths (#1 & #2) or per unique CGFX location paths (#5)
  • User definable subdirectories with “appendable” locations (#6) to the global directory (#1 & #2)
  • Repath on a per unique CGFX location basis (#7) or repath all CGFX locations at once (#9)
  • Lists Old (#3) and New paths (#4)



  • Assumes your scene is set up with a project appropriately
    • You may still override this by typing an explicit path
  • Does Not move or copy your shaders

Download Latest Version

You may download the latest version of  Lightcraft CGFX Repather from our Download Dashboard.

  • Last Updated: February 22, 2012 @ 12:30a PST

Update Notes

  • Feb 22nd, 2012
    • Initial Upload