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Brick

Brick

  • Shader: Matte.cgfx
  • Bump: 5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Cinder Block

CinderBlock

  • Shader: Matte.cgfx
  • Bump: 5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Stone Floor

StoneFloor

  • Shader: Matte.cgfx
  • Bump: 5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Dirt

Dirt

  • Shader: Matte.cgfx
  • Bump: -2.25
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7.5
  • Diffuse Strength: 0.5

 

Granite

Granite

  • Shader: Reflective.cgfx
  • Opacity: 1
  • Bump: 0.025
  • Reflection Sampler: Sharp image
  • Reflection Intensity: 1.6
  • Reflection Softness: 8.5
  • Diffuse Strength: 0
  • Spec As Dirt: 0.49
  • Ambient Softness (for dirt): 7

 

Marble

Marble

  • Shader: Matte.cgfx
  • Bump: 0
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0

 

Gravel

Gravel

  • Shader: Matte.cgfx
  • Bump: 5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7.5
  • Diffuse Strength: 0.5

 

Stone

Stone

  • Shader: Matte.cgfx
  • Bump: 5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Sand

Sand

  • Shader: Matte.cgfx
  • Bump: -5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7.5
  • Diffuse Strength: 0.5

 

Tiles

Tile

  • Shader: Matte.cgfx
  • Bump: -1.6
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Slate

Slate

  • Shader: Matte.cgfx
  • Bump: -4
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Concrete

Concrete

  • Shader: Matte.cgfx
  • Bump: 5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Asphalt/Tarmac

Asphalt

  • Shader: Matte.cgfx
  • Bump: -5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7.5
  • Diffuse Strength: 0.5

 

Plaster

Plaster

  • Shader: Matte.cgfx
  • Bump: 5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Textured Plaster

PlasterWorn

  • Shader: Matte.cgfx
  • Bump: 3
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Pine

Pine

  • Shader: Matte.cgfx
  • Bump: 12
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Cherry

Cherry

  • Shader: Matte.cgfx
  • Bump: 5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 6.5
  • Diffuse Strength: 0.5
  • Specular Strength: 0.1

 

Wood

Wood

  • Shader: Matte.cgfx
  • Bump: 5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Fir Plywood

Plywood

  • Shader: Matte.cgfx
  • Bump: 5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Chipboard

Chipboard

  • Shader: Matte.cgfx
  • Bump: 5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

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Terry Towel

Towel

  • Shader: Matte.cgfx
  • Bump: 2.8
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7.5
  • Diffuse Strength: 0.5

 

Denim

Denim

  • Shader: Matte.cgfx
  • Bump: 2
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7
  • Diffuse Strength: 0.5

 

Canvas

Canvas

  • Shader: Matte.cgfx
  • Bump: 2
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7.5
  • Diffuse Strength: 0.5

 

Wool

Wool

  • Shader: Matte.cgfx
  • Bump: 2
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 7.5
  • Diffuse Strength: 0.5

 

Silver

Silver

  • Shader: Matte.cgfx
  • Bump: 0.1
  • Ambient Sampler: Sharp image
  • Ambient Intensity: 1.6
  • Ambient Softness: 6.5
  • Diffuse Strength: 0
  • Specular Strength: 0.2

 

Galvanized

Galvanized

  • Shader: Matte.cgfx
  • Bump: 0.035
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 5.8
  • Diffuse Strength: 0

 

Tarnished Bronze

Tarnished

  • Shader: Matte.cgfx
  • Bump: 0.035
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 6.6
  • Diffuse Strength: 0

 

Chrome

Chrome

  • Shader: Reflection.cgfx
  • Bump: 0.13
  • Reflection Sampler: Blurred image
  • Reflection Intensity: 0
  • Reflection Softness: 0
  • Diffuse Strength: 0
  • Specular Sampler: Residue on white JPG, no alpha.
  • Specular Strength: 0.2
  • Spec as Dirt: 1
  • Ambient Softness (for dirt): 5.45

 

Copper

Copper

  • Shader: Matte.cgfx
  • Bump: 1
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 0
  • Diffuse Strength: 0

 

Rust

PittedMetal

  • Shader: Matte.cgfx
  • Bump: 2.5
  • Ambient Sampler: Blurred image
  • Ambient Intensity: 1.6
  • Ambient Softness: 6
  • Diffuse Strength: 0.5

 

Glass

Glass

  • Shader: Thinglass.cgfx
  • Diffuse Sampler: White JPG
  • Opacity: 0.5
  • Bump: 0
  • Reflection Sampler: Sharp Image
  • Reflection Intensity: 1
  • ReflectionSoftness: 1
  • Diffuse Strength: 0

 

Thick Rippled Glass

Rippled

  • Shader: Thinglass.cgfx
  • Diffuse Sampler: White JPG
  • Opacity: 0.5
  • Normal Sampler: Large ripples
  • Bump: 0.065
  • Reflection Sampler: Sharp Image
  • Reflection Intensity: 1
  • ReflectionSoftness: 1
  • Diffuse Strength: 0

 

Refractive Glass

Refractive

  • Shader: Thickglass.cgfx
  • Reflect Softness: 0
  • Refract Softness: 0
  • Falloff Amount: 0.81
  • Intensity:1
  • refracted_ior: 1
  • incident_ior: 1

 

Note:

All values are based on specific cases, and may vary slightly depending on normal map intensity, and overall look of virtual set.

Textures acquired from, CG Textures and Surface Mimic.