Last Modified: December 3, 2014
Previzion Animation Binding
- Load an FBX scene with a matching set of transforms to be animated. The character can be in a different scene, but must have the same named skeleton and location transforms.
- With the new TCP/IP Prelink data stream, there is no longer a need to press ‘Bind’ on the Previzion side. When an animation connection is made over Prelink, the animated transforms are automatically bound to the incoming data.