[vc_row type=”full_width_background” bg_position=”left top” bg_repeat=”no-repeat” bg_color=”#eeeeee” scene_position=”center” text_color=”dark” text_align=”left” top_padding=”50″ bottom_padding=”50″ class=”quickList”][vc_column width=”2/3″][vc_column_text]When working on 3D assets it is important to follow some guidelines to help working with Previzion go smoothly.[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_column_text]
[/vc_column][vc_column width=”1/2″][vc_text_separator title=”Software Required:” title_align=”separator_align_center”]
[/vc_column][/vc_row][vc_row type=”full_width_background” bg_position=”left top” bg_repeat=”no-repeat” bg_color=”#ffffff” scene_position=”center” text_color=”dark” text_align=”left” top_padding=”50″ bottom_padding=”50″][vc_column width=”1/4″][/vc_column][vc_column width=”1/2″][vc_column_text]
- Time: < 1 Hr
- People Recommend: 1 people
- Skill Type: 3D for VFX
- Computer
- NVidia Graphics Card
- Autodesk Maya 2011-2014
- Previzion Export Checker
Working on Scenes
- Save often
- Name everything
- Follow naming conventions
- Keep geometry clean
- Y-up world orientation
Getting Scene Ready for Export
- Delete History
- Save
- Run Export Checker
- Clean Transformations
- Put Units in Centimeters
- Textures under 99,498 sq. px
Exporting FBX
- Select Geometry and Cameras
- Export Selection
- Turn on Cameras andĀ Embed Media
- Set type to Binary
- Version to FBX 2010
- Export FBX