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FBX scene file construction for Previzion:

Model Construction

  • Standard polygon models, 300k-500k polygons OK

  • Normals facing the direction you want the texture displayed

  • Standard UV texture mapping; the view in Previzion should be more or less identical to what you see in the OpenGL viewport in Lightwave with textures on.

  • Lighting baked into the textures

  • Still images up to 4k x 4k, can use 4-5 @4k plus several smaller 2k/1k textures

  • Previzion can decode 2 1920x1080 streams of MPEG-2 video

  • MPEG2 encodeing is default Blu-Ray setting in Sorensen Squeeze

  • The still textures that will be replaced by the MPEG2 video should have a ‘video_’ prefix, i.e. ‘video_myTexture1’ and ‘video_myTexture2’ or similar. Previzion’s FBX loader recognizes these textures, and creates a link that lets us drive the texture with the MPEG2 decoded frames. The original texture should be the same 1920x1080 aspect ratio that the MPEG2 files will be encoded at; we usually just use the first frame of the video file as the placeholder texture.

  • Textures can be JPEG or Targa.

  • If you want transparency in a still texture, use a Targa RGBA file and put the transparency information in the Alpha channel. Apply this texture to both the Color and Transparency channels. This works great for ferns, tree leaves, etc.

Prev Chapter: Creating Backgrounds
Next Chapter: Lens Calibration
Next Section: FBX Export