Scene Loader = Fbx Loader File = '../Scenes/PrevizionStartup.fbx' FBX SDK version = 6.1.0 FBX file version = 6.1.0 Take count = 1 Take 0 = 'Take 001' Current take = 'Take 001' Scene Node Tree: -<0 Group> 'RootNode' --<1 PerspectiveCamera> 'camera1' --<2 Transform> 'edit_sceneTransform' ---<3 TransformGeometry> 'edit_transformLeft' ---<4 TransformGeometry> 'edit_transformRight' ---<5 TransformGeometry> 'pSphere1' ---<6 TransformGeometry> 'edit_transformCenter' ---<7 TransformGeometry> 'edit_transformLive' Scene Textures: Texture <0> 'video_PrevizionLeft.jpg' Texture <1> 'video_PrevizionRight.jpg' Texture <2> 'round_flag.tga' Texture <3> 'video_PrevizionCenter.jpg' Texture <4> 'live_PrevizionLive.jpg' Scene Materials: Material <0> 'left_matl' Material <1> 'right_matl' Material <2> 'lambert1' Material <3> 'center_matl' Material <4> 'liveLambert' Material <0> 'left_matl' Texture <0> 'C:/Program Files/Lightcraft/Previzion/Scenes/video_PrevizionLeft.jpg' Lambert: (diffuse = {1, 1, 1}) (ambient = {0, 0, 0}) (emissive = {0, 0, 0}) (opacity = 0) Material <1> 'right_matl' Texture <1> 'C:/Program Files/Lightcraft/Previzion/Scenes/video_PrevizionRight.jpg' Lambert: (diffuse = {1, 1, 1}) (ambient = {0, 0, 0}) (emissive = {0, 0, 0}) (opacity = 0) Material <2> 'lambert1' Texture <2> 'C:/temp/Scenes/round_flag.tga' Using transparency from texture alpha channel Lambert: (diffuse = {1, 1, 1}) (ambient = {0, 0, 0}) (emissive = {0, 0, 0}) (opacity = 0) Material <3> 'center_matl' Texture <3> 'C:/Program Files/Lightcraft/Previzion/Scenes/video_PrevizionCenter.jpg' Lambert: (diffuse = {1, 1, 1}) (ambient = {0, 0, 0}) (emissive = {0, 0, 0}) (opacity = 0) Material <4> 'liveLambert' Texture <4> 'C:/Program Files/Lightcraft/Previzion/Scenes/live_PrevizionLive.jpg' Using transparency from texture alpha channel Lambert: (diffuse = {1, 1, 1}) (ambient = {0, 0, 0}) (emissive = {0, 0, 0}) (opacity = 0) Texture <0> 'video_PrevizionLeft.jpg' (file path = 'C:/Program Files/Lightcraft/Previzion/Scenes/video_PrevizionLeft.jpg') (texture coordinate set = 'map1') (translation = {0, 0, 0}) (scaling = {1, 1, 1}) (blend mode = 0, env mode = 1) Texture <1> 'video_PrevizionRight.jpg' (file path = 'C:/Program Files/Lightcraft/Previzion/Scenes/video_PrevizionRight.jpg') (texture coordinate set = 'map1') (translation = {0, 0, 0}) (scaling = {1, 1, 1}) (blend mode = 0, env mode = 1) Texture <2> 'round_flag.tga' (file path = 'C:/Program Files/Lightcraft/Previzion/Scenes/..\..\..\..\..\temp\Scenes\round_flag.tga') (texture coordinate set = 'map1') (translation = {0, 0, 0}) (scaling = {1, 1, 1}) (blend mode = 0, env mode = 1) Texture <3> 'video_PrevizionCenter.jpg' (file path = 'C:/Program Files/Lightcraft/Previzion/Scenes/video_PrevizionCenter.jpg') (texture coordinate set = 'map1') (translation = {0, 0, 0}) (scaling = {1, 1, 1}) (blend mode = 0, env mode = 1) Texture <4> 'live_PrevizionLive.jpg' (file path = 'C:/Program Files/Lightcraft/Previzion/Scenes/live_PrevizionLive.jpg') (texture coordinate set = 'map1') (translation = {0, 0, 0}) (scaling = {1, 1, 1}) (blend mode = 0, env mode = 1) Node <0> 'RootNode' Assets: Group: Child count = 1 Node <1> 'camera1' Assets: Perspective Camera: (position = {0, 0, 0}) (forward = {6.12323e-17, 0, -1}) (up = {0, 1, 0}) Node <2> 'edit_sceneTransform' Assets: Transform: (global = {6.12323e-17, 0, 1, 0, 0, 1, 0, 0, -1, 0, 6.12323e-17, 0, 0, 0, 0, 1}) (local = {6.12323e-17, 0, 1, 0, 0, 1, 0, 0, -1, 0, 6.12323e-17, 0, 0, 0, 0, 1}) Node <5> 'pSphere1' Assets: Material <2> 'lambert1' Transform: (global = {1.44387e-13, 0, 2358.02, 0, 0, 2358.02, 0, 0, -2358.02, 0, 1.44387e-13, 0, -2.84217e-14, 0, 1.74033e-30, 1}) (local = {2358.02, 0, 5.82438e-21, 0, 0, 2358.02, 0, 0, -5.82438e-21, 0, 2358.02, 0, 0, 0, 2.84217e-14, 1}) Geometry: Layer 0: Materials: (mapping = by polygon, reference = index to direct) TextureCoordinates: (mapping = by polygon vertex, reference = index to direct) 'map1' Normals: (mapping = by control point, reference = direct) Layer 1: TextureCoordinates: (mapping = by polygon vertex, reference = index to direct) 'map1' Polygon Data: Using materials on layer 0 Using normals on layer 0 Using texture coordinates on layer 0 Using texture coordinates on layer 1 Polygons: Polygon Set: (texture 0 using 'map1' texture coordinate set) (quads, 60 polygons, 240 vertices) Node <6> 'edit_transformCenter' Assets: Material <3> 'center_matl' Transform: (global = {6.12323e-17, 0, 1, 0, 0, 1, 0, 0, -1, 0, 6.12323e-17, 0, 1000, 0, -6.12323e-14, 1}) (local = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 5.61159e-21, 0, -1000, 1}) Geometry: Layer 0: Materials: (mapping = by polygon, reference = index to direct) TextureCoordinates: (mapping = by polygon vertex, reference = index to direct) 'map1' Normals: (mapping = by control point, reference = direct) Polygon Data: Using materials on layer 0 Using normals on layer 0 Using texture coordinates on layer 0 Polygons: Polygon Set: (texture 0 using 'map1' texture coordinate set) (quads, 144 polygons, 576 vertices) Node <4> 'edit_transformRight' Assets: Material <1> 'right_matl' Transform: (global = {-0.707107, 0, 0.707107, 0, 0, 1, 0, 0, -0.707107, 0, -0.707107, 0, 448.488, 0, 1336.41, 1}) (local = {0.707107, 0, 0.707107, 0, 0, 1, 0, 0, -0.707107, 0, 0.707107, 0, 1336.41, 0, -448.488, 1}) Geometry: Layer 0: Materials: (mapping = by polygon, reference = index to direct) TextureCoordinates: (mapping = by polygon vertex, reference = index to direct) 'map1' Normals: (mapping = by control point, reference = direct) Polygon Data: Using materials on layer 0 Using normals on layer 0 Using texture coordinates on layer 0 Polygons: Polygon Set: (texture 0 using 'map1' texture coordinate set) (quads, 144 polygons, 576 vertices) Node <3> 'edit_transformLeft' Assets: Material <0> 'left_matl' Transform: (global = {0.707107, 0, 0.707107, 0, 0, 1, 0, 0, -0.707107, 0, 0.707107, 0, 453.255, 0, -1325.32, 1}) (local = {0.707107, 0, -0.707107, 0, 0, 1, 0, 0, 0.707107, 0, 0.707107, 0, -1325.32, 0, -453.255, 1}) Geometry: Layer 0: Materials: (mapping = by polygon, reference = index to direct) TextureCoordinates: (mapping = by polygon vertex, reference = index to direct) 'map1' Normals: (mapping = by control point, reference = direct) Polygon Data: Using materials on layer 0 Using normals on layer 0 Using texture coordinates on layer 0 Polygons: Polygon Set: (texture 0 using 'map1' texture coordinate set) (quads, 144 polygons, 576 vertices) Node <7> 'edit_transformLive' Assets: Material <4> 'liveLambert' Transform: (global = {6.12323e-17, 0, -1, 0, 0, 1, 0, 0, 1, 0, 6.12323e-17, 0, -1000, 0, 6.12323e-14, 1}) (local = {-1, 0, -1.22465e-16, 0, 0, 1, 0, 0, 1.22465e-16, 0, -1, 0, -5.61159e-21, 0, 1000, 1}) Geometry: Layer 0: Materials: (mapping = by polygon, reference = index to direct) TextureCoordinates: (mapping = by polygon vertex, reference = index to direct) 'map1' Normals: (mapping = by control point, reference = direct) Layer 1: TextureCoordinates: (mapping = by polygon vertex, reference = index to direct) 'map1' Polygon Data: Using materials on layer 0 Using normals on layer 0 Using texture coordinates on layer 0 Using texture coordinates on layer 1 Polygons: Polygon Set: (texture 0 using 'map1' texture coordinate set) (quads, 144 polygons, 576 vertices) Scene Totals: Node count = 8 Texture count = 5 Material count = 5 Polygon count = 636 Scene Loading Times: Import = 834.52 ms Parse = 1.79 ms Load = 2066.53 ms Translate = 10.61 ms Clean Up = 11.91 ms Total = 2925.36 ms